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The Pamphlet Collection of Sir Robert Stout: Volume 68

Chess

page 43

Chess.

All communications to be addressed to the Chess Editor-Mr. C. W. Benbow, Wellington. We shall be pleased to receive contributions of original problems and games; and also to get solutions to the problems published by us.

Problem No. 1.

Black.

Black.

White.

White to play and mate in three moves.

The above is by the foremost composer in New Zealand, and will be found worthy of the attention of our readers.

Chess in Wellington.

Game No. 1.—Played in the last tournament of the Wellington Chess Club between Messrs. Brook and Benbow.

Giuoco Piano.
White. Black.
(Mr. J. G. W. Brook.) (Mr. C. W. Benbow.)
1 P to K 4 1 P to K 4
2 Kt to K B 3 2 Kt to Q B 3
3 B to B 4 3 B to B 4
4 P to Q 3 4 Kt to K B 3
Called by the late Professor Andersen the Guioco Pianissimo. Though not very enterprising, it leads to an even game.
The more usual reply is P to Q 3; but this is quite good enough.
5 B to K Kt 5 5 P to Q 3
6 Kt to Q B 3 6 B to K 3
7 Kt to Q 5 7 B x Kt
8 B x B 8 Q to Q 2
9 B x K Kt 9 P x B
10 Kt to R 4 10 Castlea (Q R)
11 Castles. 11 Kt to Q 5
This was a little bold, as it submits him to attack by way of Black's open file.
12 P to Q R 3 12 P to Q B 3
13 B to R 2 13 Kt to K 3
14 P to Q Kt 4 14 B to Kt 3
15 P to Q B 3 15 P to Q 4
This seems somewhat slow.
16 P x P 16 P x P
17 B to Kt 3 17 Kt to B 5
18 K to K sq. 18 K R to Kt sq
Black's attack is now commencing.
19 P to R 4 19 R to Kt 5
A waste of valuable time. There is nothing to be gained by the move.
20 P to Kt 3 20 Q R to Kt sq.
21 P to R 5 21 R x Kt
Pushing on an imaginary attack.
22 P x B 22 R x R P (ch)
White has no escape; for if 22 P x R Black continues 22 Q to R 6; 23 R to K Kt sq., R to Kt 7, and mates next move.
23 K x R 23 Q to R 6 (ch)
24 K to Kt sq. 24 Q to Kt 7 mate.