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Salient: Victoria University of Wellington Students' Newspaper. Vol. 32, No. 10. 1969.

[introduction]

As long as LSD is illegal users will worry about being arrested. This shouldn't be a problem if you keep the following things in mind; (1) you should not let anyone in who is not a part of the original crimp; (2) if you come into contact with an outsider he will not know you're high. It's not obvious to him the way it is to you — you don't have to make explanations; (3) even if he suspects you're high he can't prove it; (4) simply being high is not grounds for arrest. If it will make you feel safer, make sure there are no drugs in the house.

A fifth thing people worry about in sessions is whether their companions are playing some sort of trick on them. They are are "paranoid" feelings you hear about. You may think your friends are looking at you strangely or that their words have hidden meanings. The knowledge that you have chosen your session mates from among people that you trust, and that the paranoid feelings are a common occurrence on LSD should be enough to keep you from getting too embroiled in these fantasies. Think of something nice about your friend and he will look rather less menacing.

Basically there is really nothing to be afraid of in the session. This will be clearer if you analyse the situation as follows: Suppose you didn't take LSD, but just decided to get together with a few friends and sit and think for 16 hours with occasional conversation. You might get bored, but you'd be in no special danger. In the LSD session, the external situation is just the same as the one described. The only difference is in what's going on in your nervous system. Your body chemistry has been changed in such a way that for 16 hours you will experience and think very differently from the way you usually do. But that can't hurt you. The next morning you will wake up pretty much your old self except that a very unusual 16 hours will have been added to your life experience.

If one of your session-mates is playing "Get me out of this" do not tell him you will bring him down, and do not offer to get him a doctor or an antidote. Do remind him that the experience is transient if that's what he's worried about, and do assure him of your support.

Four other games ("Baby," "Couch," "Drunk," and "Let's' have an orgy") overlap to some extent and have at their common root an attempt to evade responsibility in the session.